Die Vol. 1: Fantasy Heartbreaker

Die Vol. 1: Fantasy Heartbreaker

The Wicked + The Divine writer Kieron Gillen teams up with artist supernova Stephanie Hans (WicDiv, Journey Into Mystery) for her first ongoing comic. Die is a pitch-black fantasy where a group of forty-something adults have to deal with the returning, unearthly horror they only just survived as teenage role-players. If Kieron's in a rush, he describes it as "Goth Jumanji"...

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Title:Die Vol. 1: Fantasy Heartbreaker
Author:Kieron Gillen
Rating:
Edition Language:English

Die Vol. 1: Fantasy Heartbreaker Reviews

  • Jakub Kvíz

    This will be one of the best books of 2019, mark my words!

    Gorgeous art, gripping story, awesome and relatable characters, perfect world building and a lot of fantasy/pop culture references and jokes. This book has everything.

  • Štěpán Tichý

    I enjoy Kieron Gillen'S writing style. Some things were a miss for me but more things that I've read were really good and I consider myself his fan. Stephanie Hans was a new face for me and art-wise this is a really stylised artist who knows how to make an impact.

    First two issues were wonderful. The third was interesting. The fourth was interesting more and the fifth was home run. Gillen crafted here a really compelling story with overlapping elements that are not visible at first glance. Elemen

    I enjoy Kieron Gillen'S writing style. Some things were a miss for me but more things that I've read were really good and I consider myself his fan. Stephanie Hans was a new face for me and art-wise this is a really stylised artist who knows how to make an impact.

    First two issues were wonderful. The third was interesting. The fourth was interesting more and the fifth was home run. Gillen crafted here a really compelling story with overlapping elements that are not visible at first glance. Elements from D&D have a brutally beautiful spin on them (Grieff Knight), characters act reasonably (parents act as parents) and maniacs seem to flourish where there is more madness.

    Art helps this book to stand out. Every page is like a painting and there would not be so good comic without Han's art. Her faces are sometimes a little bit off but that is nitpicking. Colouring her art with red, black and grey makes a stunning visual pallet, one that hits in the eyes and sticks.

    One of the strengths of Gillen is that he is a writer that doesn't fear writing LGBT+ characters like people and he doesn't write then just for politics. It's this duh example, but he knows how to represent and not to be preachy and pretentious. His characters are alive and here Ash is the perfect example.

    If you like fantasy, go read this. You won't be disappointed.

  • James DeSantis

    Man, I just couldn't get into this one.

    So let me say I never played DnD and never really wanted to. It's just not my thing. This series is basically if DnD became a reality and you had to survive it.

    So years ago a bunch of kids get sucked into this DnD world. Once there horrible things had happen and they come back to the real world a few years later. Then a time skip happens, they all become adults, and get sucked back into the game. The tale begins to flip flop from the past, the present, an

    Man, I just couldn't get into this one.

    So let me say I never played DnD and never really wanted to. It's just not my thing. This series is basically if DnD became a reality and you had to survive it.

    So years ago a bunch of kids get sucked into this DnD world. Once there horrible things had happen and they come back to the real world a few years later. Then a time skip happens, they all become adults, and get sucked back into the game. The tale begins to flip flop from the past, the present, and a little in between.

    Nothing is interesting though. Everything is explained to you but none of it is remotely fun. The dower storytelling makes this a bore, with dread all around but none of it at all interesting. The fights are kind of cool thanks to the art, but even the art is filled with depression. Yes...the art feels depressing.

    So yeah...I was bored and had no urge to read this past issue 5. This is a mega-pass for me.

  • Artemy

    I feel like Gillen has dropped the ball here. Die has a brilliantly simple premise that mixes Jumanji, IT and Lord of the Rings. With Gillen's usual writing style, it should have been a fun ride with jaw-dropping twists, sharp snappy dialogue and fantastic characters. Instead, this series has been nothing but a depressing, over-narrated slog. There are too many characters and none of them are likeable or interesting. The story is too complicated, and the world-building is so over-engineered and

    I feel like Gillen has dropped the ball here. Die has a brilliantly simple premise that mixes Jumanji, IT and Lord of the Rings. With Gillen's usual writing style, it should have been a fun ride with jaw-dropping twists, sharp snappy dialogue and fantastic characters. Instead, this series has been nothing but a depressing, over-narrated slog. There are too many characters and none of them are likeable or interesting. The story is too complicated, and the world-building is so over-engineered and overthought that it really gets in the way of the actual story. With each issue Die left me more and more confused, frustrated and sad, and that's not what I'm used to expect from Kieron Gillen comics — the guy is one of my favourite writers, after all. The only good thing to come out of Gillen's convoluted world-building here is seeing it realised on page by Stephanie Hans, who is absolutely amazing on this book. It's a shame the story is not on par with the art, and it's even more of a shame that I have to say this about a Kieron Gillen comic.

  • Sam Quixote

    Six kids find themselves magically transported into a D&D-type board game. Two years pass - and only five kids return to the real world. Twenty-five years later, the five are transported back into the game only to find their missing sixth friend has become the evil grandmaster of the fantasy world - and, this time, they must FINISH THE GAME! Which means, uh… they have tea and cakes and sing lovely songs about fish fingers…? I think it’s meant to be menacing or something.

    So: Die is basically

    Six kids find themselves magically transported into a D&D-type board game. Two years pass - and only five kids return to the real world. Twenty-five years later, the five are transported back into the game only to find their missing sixth friend has become the evil grandmaster of the fantasy world - and, this time, they must FINISH THE GAME! Which means, uh… they have tea and cakes and sing lovely songs about fish fingers…? I think it’s meant to be menacing or something.

    So: Die is basically dark Jumanji if the game was just D&D and mega-boring. Which could be a fun read with the right treatment but unfortunately Kieron Gillen’s ain’t it.

    The characters are a grim and dull lot. The world of the game is generic and depressing, which, coupled with the depressed characters, makes things very jolly indeed. There’s hardly any story and what little there is incorporates some of the worst aspects of fantasy storytelling: endless walking and talking in pubs with wankerous bloviating dwarves. The tedium is broken up with the occasional fight with orcs, dragons, etc. which our heroes effortlessly get through. Oh the excitement… zzz…

    Stephanie Hans’ painted art is really beautiful though and her character designs were interesting. The Tolkien cameo was cute, particularly the eagle wink, and fitted in well with the WW1 setting.

    It’s not much though and doesn’t make me want to hang around to find out the whys and wherefores of the tale. Die, Volume 1: Fantasy Heartbreaker is just another dreary Kieron Gillen book in a long line of them!

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